jacob:

Electric Objects: A Computer Made for Art
A framed high-definition screen with integrated computer that hangs on your wall and brings art from the Internet into your home.
I’m excited to announce that I’m joining Electric Objects as Co-founder and Director of Product, Software. It’s a collision of a lot of things I’ve been intrigued by lately: creating internet art, building things with my hands, figuring out hardware. I’m excited to build something that’s worthy of a place in people’s homes.
It’s available for pre-order on Kickstarter now, check it out!

jacob:

Electric Objects: A Computer Made for Art

A framed high-definition screen with integrated computer that hangs on your wall and brings art from the Internet into your home.

I’m excited to announce that I’m joining Electric Objects as Co-founder and Director of Product, Software. It’s a collision of a lot of things I’ve been intrigued by lately: creating internet art, building things with my hands, figuring out hardware. I’m excited to build something that’s worthy of a place in people’s homes.

It’s available for pre-order on Kickstarter now, check it out!

bryan:


BlogQuest is a game that Brian Michel and I developed and Zack Sultan and Corin Trachtman designed between 11AM yesterday and 11AM today, as part of a Tumblr hackathon. It lets you interactively play through your Tumblr dashboard – the background changes to a display a different photo post as you grab avatars that are flying across the screen in chronological order, while trying to avoid enemies.
It was implemented in SpriteKit, which neither of us had used before.

bryan:

BlogQuest is a game that Brian Michel and I developed and Zack Sultan and Corin Trachtman designed between 11AM yesterday and 11AM today, as part of a Tumblr hackathon. It lets you interactively play through your Tumblr dashboard – the background changes to a display a different photo post as you grab avatars that are flying across the screen in chronological order, while trying to avoid enemies.

It was implemented in SpriteKit, which neither of us had used before.